Huge game :) As a Breathless designer myself, I want to share my love for this book. Recently played an “alienating time paradox” hard sci-fi scenario with a single player and we had a blast with all the table inputs. :)
I always expand a bit on the Role utility and such, but in general, this game works wonders to show the genre. :)
I might advice, for any future revamps, that Role might grant more than a d12, like customisable stunt actions (I did a similar thing in my Breathless Dungeons game, you can check out the preview to see what I mean, if interested :) )
I might polish and post my above mentioned Cargo scenario someday soon :)
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Huge game :) As a Breathless designer myself, I want to share my love for this book. Recently played an “alienating time paradox” hard sci-fi scenario with a single player and we had a blast with all the table inputs. :)
I always expand a bit on the Role utility and such, but in general, this game works wonders to show the genre. :)
I might advice, for any future revamps, that Role might grant more than a d12, like customisable stunt actions (I did a similar thing in my Breathless Dungeons game, you can check out the preview to see what I mean, if interested :) )
I might polish and post my above mentioned Cargo scenario someday soon :)
A short video review of Cargo can be found here!
Really well laid out! I was impressed with how you expressed the genre. The dice tables all look really good too. Very smart design. :) Thank you!
Thank you for your feedback, much appreciated