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Huge game :) As a Breathless designer myself, I want to share my love for this book. Recently played an “alienating time paradox” hard sci-fi scenario with a single player and we had a blast with all the table inputs. :) 


I always expand a bit on the Role utility and such, but in general, this game works wonders to show the genre. :) 

I might advice, for any future revamps, that Role might grant more than a d12, like customisable stunt actions (I did a similar thing in my Breathless Dungeons game, you can check out the preview to see what I mean, if interested :) )


I might polish and post my above mentioned Cargo scenario  someday soon :)

A short video review of Cargo can be found here!

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Really well laid out! I was impressed with how you expressed the genre. The dice tables all look really good too. Very smart design. :) Thank you!

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Thank you for your feedback, much appreciated